Sunday, June 15, 2014

The adventure begins

I will be traveling to Europe at large for the next ten weeks. I am still in balmy Olympia WA prepping for the trip. This means packing nearly everything I own and putting it in storage. I say not everything because I will leave Chris here on a sublease to take care of the plants and to keep my apt for me when I get back. Things left to do. Finish packing, eat as much as I can of the food I've bought (because 8 == €1.40 as of this publish date), get drunk, move my shit to storage.

Well the quarter is over, and so is my stint at university. The app is not finished, but it is soo close. The android side is working (client-side GUI), and so is the server/website (user registration/DB management), but the JSON communication between the two is not working, and thus the app is not working. I do plan on finishing it with Lee, and we do plan on putting it up on the Play Store. When this will happen is not decided, but it will be as soon as possible.

Thursday, May 29, 2014

I haven't kept the reader up to date, and I regret this. I've finished secure logins and logouts for the website, and Lee and I are learning to use JSON requests to communicate between client and server. A lot of work over the weekend will yield a presentable model for Tuesday's exhibition.

Monday, May 12, 2014

Lee is done with a Java version of the game, he now needs to port it to Android. I am busy designing a website for users to register and a database that will store user information. I just finished ensuring all emails cannot be duplicates and that they have to be of the correct type. Garrett doesn't really know what to do at the moment, as he is not a programmer, but is a graphic designer. I will try to find something for him to do this next week.

Thursday, March 13, 2014

Winter quarter presentation

Our ppt presentation for SOS winter quarter.
I've set up my development environment, installing httpd, mysql, ruby, rails, and all the dependencies. This was not as easy as it sounds on a CentOS machine. Lee has not finished the Java version of the game, and had some trouble installing ADT (Android Development Tools). He hopes to have the Java version of the game done by the beginning of spring quarter in order to begin porting it to Android. Garrett has written a base website upon which we can build further. It has not been hosted yet, but I plan on setting up an apache server to host it myself from home. Garrett has also been creating graphics for the game, including 52 custom cards, as well as 52 additional "secret" cards that can be unlocked through achievement.

Monday, March 3, 2014

I've decided to make the database for this game using Ruby on Rails and mySQL. I've found many resources for this and will devote this week to learning it. Garrett has been working on the user interface, and created custom card images for the game. He will start work on the website shortly. Lee used Java to create the heart of the game mechanics, and can so far shuffle a deck and deal out 7 cards to x players. He has installed ADT and is learning how to wrap his work in Android-java.